About Ultimate
10th Edition Rules
This page created by the UPA: http://www2.upa.org/ultimate
Combining the non-stop movement and athletic endurance of soccer with the aerial passing
skills of football, a game of Ultimate is played by two seven-player squads
with a high-tech plastic disc on a field similar
to football. The
object of the game is to score by catching a pass in the opponent’s
end zone. A player must stop running while in possession of the disc,
but may pivot and pass to any of the other receivers on the field. Ultimate
is a transition game in which players move quickly from offense to defense
on turnovers that occur with a dropped pass, an interception, a pass
out of bounds, or when a player is caught holding the disc for more than
ten seconds. Ultimate is governed by Spirit of the Game™, a tradition
of sportsmanship that places the responsibility for fair play on the
players rather than referees. Ultimate is played in more than 42 countries
by hundreds of thousands of men and women, girls and boys.
Ultimate in 10 Simple Rules
- The Field:
A rectangular shape with end zones at each end. A regulation field
is 70 yards by
40 yards, with end zones 25 yards deep.
diagram of the field
- Initiate Play:
Each point begins with both teams lining up on the front of their respective
end zone
line. The defense throws ("pulls") the disc to the offense. A regulation
game has seven players per team.
- Scoring:
Each time the offense completes a pass in the defense's end zone, the
offense scores
a point.
Play is initiated
after each score.
- Movement of
the Disc:
The disc may be advanced in any direction by completing a pass to a teammate.
Players may not run with the disc.
The person with the disc ("thrower") has ten seconds to throw the disc.
The defender guarding the thrower ("marker")
counts out the stall count.
- Change of Possession:
When a pass in not completed (e.g. out of bounds, drop, block,
interception), the
defense immediately takes possession of the disc and becomes
the offense.
- Substitutions:
Players not in the game may replace players in the game after a score
and during an injury timeout.
- Non-contact: No
physical contact is allowed between players. Picks and screens
are also prohibited.
A foul occurs when contact is made.
- Fouls: When a player
initiates contact on another player a foul occurs.
When a foul disrupts possession, the play resumes as if the possession
was retained. If the player committing the foul disagrees with
the foul call,
the play is redone.
- Self-Officiating:
Players are responsible for their own foul and line calls. Players resolve
their own disputes.
- Spirit of the
Game: Ultimate stresses sportsmanship
and fair play. Competitive play is encouraged, but never at the expense
of respect between
players, adherence to the rules, and the basic joy of play.